In-class exercise: link
"We presume a black-and-white distinction between artists and nonartists. This artificial distinction then vests total control in the hands of the artists, and none in the hands of the plebeians. I would ask, are the plebeians so stupid, so dense, so utterly lacking in artistic sensibility that we cannot afford them some measure of artistic control?The fact that some people are more artistically advanced than others does not argue for total control on their part, only control at a higher level of indirection."
Chris Crawford, The Art of Interactive Design 2002
"We use coherence to denote the extent to which one's experiences make sense. The sense of coherence results from thinking about those experiences and understanding them in relation to life as a whole. It is the moment when we exclaim 'I see what you did there' or state 'that made sense to me'."
Elisa D. Mekler and Kasper Hornbæks
We assess events, experiences, and interactions based on our previous expectations and beliefs. When something is coherent, it is straight forward, rational and performs in an expected way. We are acutely aware when something lack the sense of coherence and breaks with the norm, they are perceived as cognitively challenging or emotionally unsettling. While the lack of expected logic and coherence is detrimental to a traditional interaction design, this alternatively allows for unexpected absurd interactions, encouraging the audience to question and reframe their understanding around "what" they are doing and experiencing.
| Connectedness | Purpose | Coherence | Resonance | Significance | |
|---|---|---|---|---|---|
| Meaning | always connected to the self and the world | sense of core goals, aims, and directions | comprehensibility and making sense of one's experiences | clicking with something or feeling it is right | enduring value and importance |
| Absence | Self-alienation | Aimlessness | Absurdity and uncertainty | Feeling of ‘wrongness’ and anxiety | Triviality |
| Orientation | Self and the world | Motivation | Understanding | Feeling and Intuition | Mattering |
| Process | Living | Goal-setting | Sense-making | Intuiting | Evaluating |
Understanding industrial design : principles for UX and interaction design Simon King & Kuen Chang, 2016 - ISBN: 978-1491920398Library
_ Playful (ch 5)
The Art of Interactive DesignChris Crawford, 2002 - ISBN: 1886411840Library
_ Control versus Interactivity (ch 26)
Discursive design : critical, speculative, and alternative thingsBruce M. Tharp, Stephanie Tharp, 2018 - ISBN: 0262038986Library